This is a first attempt to test Cyberboard. It may be a little rough around the edges (there's a fair bit of fiddling with the counters at the beginning of the second game move for example). Also, all the explanation appears at the end of the second move rather than interleaved with the actions.
Still, I think it's pretty useful and I've learned a few things about Cyberboard along the way. If I have cocked-up any of the rules implementation, do of course let me know!
Click on the .gam. If you have associated this with Cyberboard on your computer, this will at least run the Cyberboard play module, so from there, then just open the.gam itself. Use the open envelope icon to open the 04 move file and step through the moves (not much in this file). When opened, it will ask you whether to start from the current position or the move. Start from the move position. You can then open the second move, with all the detailed explanation at the end (make sure you have the comment window open, so I think this may open automatically).
It was fun to run through the game mechanics and Cyberboard. It did illustrate plenty of opportunities to muck things up but we already know that diligence is the watchword with such a detailed game. That's why we're here…
Sorry about that. I thought the posted files had been checked in isolated in a separate folder, though I did wonder about the .scn later. Strange. Hope it's OK now. It would have been better if I'd interleaved the comments, rather than all the explanation appearing at the end (know how now).
Mike Q, I did see some sort of Mac OS wrapper for Cyberboard a couple of weeks ago. I use a VMware Fusion Windows 7 virtual machine to handle CB and the Excel sheets with their ActiveX (I think) parts.
Post by Michael Miller on May 2, 2014 20:53:03 GMT
I also noticed the very sparse hex numbers on that map, which is annoying, though I don't consider it a show-stopper issue. It obviously diverged from the CB map I was using some time back, as mine had rows of hex numbers every 5th from north to south.
I think the regular hex numbers May have been achieved by creating an overlay. I'm not sure that this can be done using photo shop but in any event, I simply didn't have the time to research possible techniques. Furthermore, it it didn't seem like the sort of thing that would be particularly simple.
So, I started to add hex numbers with a consistent format as an experiment, commencing in the area around the front line. It was my intention to continue (but I'd be very happy if someone else wanted to add more, so long as the precise same format were used, which I can specify). Otherwise, I will add a few more when I have a moment.
Incidentally, I Also toned down the hex grid itself, so that the map features are more dominant. Changed the "fluorescent" village icons and similarly toned down the map joints.