I will issue a call to arms, with a brief questionnaire as soon as I have a reasonable amount of time to organise things. Although I keep making similar statements, hopefully that is in the foreseeable future now.
I've spent so much time on this project (and others) that I realise I've become a little more guarded about publishing stuff. It always annoyed me that people would write by email, requesting stuff without saying please and receiving it without saying thank you!
There are significant changes to the rules as well as corrections, both necessitated by the fact that a) sum areas were a mess; b) all areas had some sort of problem and c) in many cases the rules weren't finished!
would you be able to publicly comment about rules changes you've made? Ive been reading through the air rules as written originally, trying to identify the gaps and the unintentional ahistoric balance issues.
I will update this whenever there are sufficient changes to justify it. Each will have the changes since the previous version highlighted. Small editing amendments will not be so indicated. Purple font will be used continuously to distinguish our changes form the original text (black) and official errata (blue).
Having seen a previous version of said rules, they're not incredibly dissimilar to the original ruleset, simply edited, spell-checked, updated, balanced. CNA was never properly completed, so it requires a fair bit of modification to become properly balanced. That said, if you read the original ruleset it should give you at least a solid grasp of how they work, with Tony's modification being more of a patch than a re-construction. The air war in particular requires significant work, previous players of the original have reported a reasonable discrepancy in power to reality.
All that being said, the true simulation of CNA is not so much the minutiae of combat, so much as the management of logistics and the extremely potent role that effective or ineffective management of said resources has on the battlefield. It is clear in the original rules that this is where the majority of energy was spent in terms of historical reality and reconstruction, and thus those rules require the fewest modifications. I was able, for example, to use the rules to estimate movement and logistical usage for a randomly picked unit going a random distance on the map, and then was able to correlate that with an investigation into that particular unit and traced a route via google maps, which led to a strikingly similar outcome. The historical accuracy is, frankly, unmatched by anything I've personally seen (and this was of course the whole point from its' inception).
I think that reconstructing the exact conditions of battle is impossible to do with such precision, especially on this scale, due to the thousand little accidents that make up the outcome of any particular encounter. However, with such a strong and predictive logistical backbone, CNA gets far closer than most.