padre
Observer
Tweaking rules...
Posts: 2
|
Post by padre on Dec 10, 2015 14:52:49 GMT
Thank you for your reply mr. Miller. Hoping that you guys can make this work, since this game is so much fun after you just get it going!
I am rebuilding the airgame for CNA right now with three other people and noticed that you guys have worked on that too. Need any insights/help? Your formation wave-system looks interesting too. Never thought about that. In our rules formations work still automatically, except in the night, when you can turn the navigation and cockpit lights ON to get in automatic formation, but that makes AA much more effective and easier for the opponent fighters to find you, unless you gather your formation further away and fly through more hexes.
We created a rules for obligatory reconnaissance (by recon planes or land forces) for you to be able to make bombing runs, to make air game less effective.
Would it be possible for me to see how the "Air Formation Co-Ordination Table" looks like?
Padre.
|
|
padre
Observer
Tweaking rules...
Posts: 2
|
Post by padre on Nov 21, 2015 17:29:19 GMT
You could say that I'm a CNA veteran... but I've never have played the whole campaign through... I have designed a few role playing systems so I usually love games with complex rules. Well CNA isn't that complicated, just takes some time to play, but still. My playgroup consists of four people right now, but we might get one more joining soon. That is a bare minimum for this game, but totally playable for those who are familiar with games like these, or complex RPGs. postimg.org/image/5tb3qcn2f/Attached in the picture is my very first modification for CNA, years and years back, and we still use it, just because it is so simple and works. Usually you will need one or two of these (and preferably a camera too) to save the game for the next time if you dont have the room to keep the board open at all times. Just for laughs I guess. Keep up the good work guys! Padre.
|
|