In the Logistics Rules Sequence of Play (page 32), under "H. Movement and Combat Phase" the next section is labeled "I. Movement Segment".
This clearly should be "1. Movement Segment" as the segments are sub-steps of the Phase. In the other two Sequences of Play, "Movement Segment" is step 1 of that Phase. Also, there is no "I" segment, it skips straight from H to K, probably to avoid confusion between I and J.
49.16 – Please remove the parenthetical “and must” use cargo fuel first.
That should be a player decision as to what cargo from where to use first.
Example: two Tank Regts are stacked together, the Trivioli Tank Regt has attached 1st Line trucks loaded with some fuel, the Aresca Regt. has no fuel in its trucks. The player wants to Move the Aresca a few hexes first, then move the Trivioli.
According to the rule change, the Aresca would have to draw fuel from the Trivioli's 1st Line trucks rather than using gas from its own tanks.
This is more of a note than a change needed. The Supply Capacity Table [54.12] contains a note and the end that states: "Note that the Tunis/Tripoli/In Transit boxes may not be used as supply dumps."
These rules seem to clarify that the note doesn't refer to the Large Tunis, Gabes, Tripoli and Tripolitania boxes.
"[8.81] The area around Tripoli and Tunisia, both important entry ports for Axis troops and supplies, are represented by a series of four large boxes and a number of smaller boxes on the western edge of game-map section A. Each large box represents a specific region, centred around the geographical name in the box: Tripolitania, Tripoli, Gabes, and Tunis. References to these boxes as a group are indicated by the term “Tripoli/Tunisia boxes.” The smaller boxes are used to repre-sent the location of units in transit between the Tripoli/Tunisia boxes."
[8.87] There are no stacking restrictions and unlimited Water in the Tripoli/Tunisia boxes and the In Transit boxes. In addition, the Tripoli/Tunisia boxes are considered to contain air facilities, non-transferrable supplies and maintenance crews sufficient for every plane the Axis Player has. [8.88] The Tripoli/Tunisia boxes are considered to be Supply Dumps of unlimited capacity. However, a truck or motorisation point may not be moved in the Operations Stage in which it loads and/or unloads supplies."
Hence my reason for tunnelling down on this one. It's also an excellent example to justify the decision to start the game with transparency. We must ensure that everyone is following the same procedures.
Post by Michael Miller on Oct 14, 2014 3:11:26 GMT
From the Spreadsheet topic – [50.2] AMMUNITION CONSUMPTION RATES TABLE. Change to Close Assault Ammo expenditure of "1" by plain Infantry (not including MG or Heavy Weapons units) should be highlighted in Blue, reflecting an official errata edit in the same style as elsewhere. Also, reorder to group with other ground units, and clarify wording.
Last Edit: Oct 14, 2014 12:14:54 GMT by Michael Miller: Fixed incorrect attribution for change.
From the Spreadsheet topic – [50.2] AMMUNITION CONSUMPTION RATES TABLE. Change to Close Assault Ammo expenditure by plain Infantry (not including MG or Heavy Weapons units) should be highlighted in Purple, reflecting a locally originated edit in the same style as elsewhere.
Action Ammo Barrage 4 Anti-armour 3 Close Assault: Armour-class, Gun-class, MG-inf, Hvy Weapon-inf 2 Anti-air at single target group 2 Rearm any portion of a squadron’s planes’ tacair rating 1 Rearm one plane with bombs, torpedoes, or mines 1 Infantry 1
However, it should be relabeled as that seems to apply to Close Assault of non MG or Heavy Weapon Infantry. I would also group it together with the other Close Assault row for clarity sake, for example:
Barrage 4 Anti-armour 3 Anti-air at single target group 2 Close Assault: Armour-class, Gun-class, MG-inf, Hvy Weapon-inf 2 Close Assault: Infantry (exc. MG and Hvy Wpn) 1 Rearm any portion of a squadron’s planes’ tacair rating 1 Rearm one plane with bombs, torpedoes, or mines 1
Conflict in 2 locations re CAIRO/ALEXANDRIA SUPPLY. Rule 57.0 Says unlimited supplies in Cairo. Scenario rules 60. say unlimited supply in Alexandria and Cairo, twice. All other scenarios state CAIRO/ALEX. Also Note Axis has supplies in Tripoli dump as expected for key location - however CW starts off game with nothing in Alexandria if it is not a supply source. Also CW ships, and have unlimited supply in Alexandria. Recommend - change 57.0 to read ...in Cairo/Alexandria at ...... Why? It is not a great hassle for CW send supplies to Alexandria sufficient for forces there. Not having supply there may advantage Axis slightly, but cannot see it. More likely to disadvantage them if they ever get a unit to Alex On the other hand all except 1 reference are to Alex/Cairo. Scenario data - the most studied part of the game, has never been noticed as out of step with Rules. i expect CAIRO/ALEX is always default. Alternative: If only Cairo is unlimited, then give CW a dump at Alexandria with say 1000 ammo, 12,000 fuel, 4000 stores.
[57.0] COMMONWEALTH SUPPLY BASE GENERAL RULE: 42 The Commonwealth Player has an unlimited amount of supplies of all types - fuel, ammunition, water, and stores - in Cairo at all times during the game.
[60.44] INITIAL SUPPLY STATUS Location Ammo Fuel Stores Mersa Matruh (D3714) 1000 3000 4000 Sidi Baranni (C4131) 250 500 100 Dump I 500 750 500 The Dump I dump and one dummy dump may be placed anywhere in Egypt on map C or D. Remember that unlimited supply points are available in Cairo and Alexandria. Air Supply (Distribute amongst Air Facilities as desired) Ammo: 200 Fuel: 250 Stores: 50 Unlimited Supplies in Cairo/Alexandria (as per rules) The Commonwealth Player has his Major Repair Facility in Alexandria. He has one Temporary Facility in Mersa Matruh.