Live Cyberboard Module
Jun 4, 2014 19:00:10 GMT
Post by ATD on Jun 4, 2014 19:00:10 GMT
Live CNA CB.zip.001 (900 KB)Live CNA CB.zip.002 (215.86 KB)
I have created what I hope will be the launch version of our Cyberboard module. Please note the following points: -
1. The archive is split in two (to avoid the forum single file size restriction).
2. The game file is prefixed with "CW". Unless, or until we devise an alternative protocol this naming structure serves as an indicator of "ownership". Only the side, or perhaps later player, who owns the file may make any modification to it. This is extremely important, otherwise we risk overwriting things, which as you will appreciate would be a short route to disaster.
3. The file is based on the changes I made to the game box - principally amendment of the TEC, Egypt / Libya border and town symbols. Additionally, the hex grid was faded a little to make the actual map and terrain more prominent. I have started to adda few hex numbers and will continue to propagate them as we proceed.
4. The file has been created as a referee version which will surely allow anything to be changed, so we need to be careful.
The purpose of the game file (.gam) is to generate moves as (.gmv) files as we play. it may all appear confusing at first but it seems to become better with wear.
I noticed that there are several Axis supply dump markers at Badia, for example. Why would there be more than one there? I don't think it is explicitly stated in the rules but I imagine that each hex should only contain a single dump.
I have created what I hope will be the launch version of our Cyberboard module. Please note the following points: -
1. The archive is split in two (to avoid the forum single file size restriction).
2. The game file is prefixed with "CW". Unless, or until we devise an alternative protocol this naming structure serves as an indicator of "ownership". Only the side, or perhaps later player, who owns the file may make any modification to it. This is extremely important, otherwise we risk overwriting things, which as you will appreciate would be a short route to disaster.
3. The file is based on the changes I made to the game box - principally amendment of the TEC, Egypt / Libya border and town symbols. Additionally, the hex grid was faded a little to make the actual map and terrain more prominent. I have started to adda few hex numbers and will continue to propagate them as we proceed.
4. The file has been created as a referee version which will surely allow anything to be changed, so we need to be careful.
The purpose of the game file (.gam) is to generate moves as (.gmv) files as we play. it may all appear confusing at first but it seems to become better with wear.
I noticed that there are several Axis supply dump markers at Badia, for example. Why would there be more than one there? I don't think it is explicitly stated in the rules but I imagine that each hex should only contain a single dump.