Post by Michael Miller on Oct 8, 2014 14:25:26 GMT
As reference, here is a thread where we can post observed issues with the CyberBoard CNA module which do not require immediate fixes. One caveat though is that certain changes made in the Designer can invalidate the .gam files. Hence the change control process is critical even when the specific change to be made is not. Tony and I have previously addressed several which are encompassed in the current set of files:
A few map glitches, notably around the Qattara Depression
Mislabeled 30th GaF garrison units as "Tobruk", corrected to "Bardia"
Terrain Effects Chart on map image did not incorporate official errata, notably for Track costs.
Various text labels such as cities and villages were annoyingly bright; these were toned down.
My current list of issues follows:
Hex numbers should be added to the grid; only a small subset are currently labelled.
Post by Michael Miller on Oct 10, 2014 3:45:52 GMT
FYI, I'm currently vetting the CW unit counters. Looks good so far at about halfway, just a couple of really trivial formatting glitches that I don't consider worth noting. My pass through should be done late tomorrow. I looked into the process for adding hex numbers. I don't see any way to automate that. Ugly one-at-a-time thing as far as I can tell.
... I looked into the process for adding hex numbers. I don't see any way to automate that. Ugly one-at-a-time thing as far as I can tell.
Ick. Let's start with numbering the map edges, significant features, and road or track junctions. That might be enough to get started and, if the software is any good at all, we can add more numbers later if necessary without screwing up the game. The important thing is to be able to figure out locations without pulling out (or moving to) the big paper maps. I don't even know if I'll get my paper set up in time so I may be limited to Cyberboard for a while. Not fun.