Looking at your screenshot shows me your light years ahead of me. I've played the Italian scenario 4 to 5 times. Completely finished twice. I've fiddled with access then excel as a source of player's aid to reduce the paperwork and time load of the game. Gave up on Access but still playing with Excel. If you need a data inputter, I can help. My VBA level is novice but I still get limited results. Now that i kid is in college i have the space and time to restart playing and developing my player's aid spreadsheets. If you want/need another player I can commit.
For my own curiosity, did you ever see the Italians actually achieve anything much of note, or was it pretty much a historic defeat each time?
Sorry for the delayed response. Got a little busy selling my house in GA I was renting until the Market improved - which it did finally.
Actually both times we finished it was Italian victories. Once was a shorter one by capturing Alexandria. Can't remember the details - this was early 1980s. Although the two key reasons I remember were excellent Logistics (my part thank-you) and early destruction of CW forces. I must relook the appropriate rules when I do my solo playthrough using my "improved" macro heavy spreadsheets. As I remember - the Italians detached their fast units to use as pinning forces on the CW then surrounded them and ultimately destroyed most of the CW frontline forces. This happened both on the frontline and back on later turns. This seriously handicaps the CW giving the Italians a chance at using there greater numbers (because of my awesome logistical support) to outmaneuver the CW and win early. Of course there was also to fact of the two of us playing axis were much better gamers than the two / three playing the CW. As I remember keeping the Italian units supplied wasn't really that hard so I want to relook at what the CW can do to hinder Italian supply. Playing solo should give me a good handle on how to counter, if possible, these two aspects.
And a big part of the reason I'm interested in this game, is that it seems to model that particular problem set well.
No further progress on my codebase - I've been busy with school, although that is drawing to an end. If someone else is close to a release of working software, I'm happy enough to leave mine as an academic thing.
Then again I've not been privy to the revised rules, and if they are different enough in spirit to the original I may prefer to sit out any proposed game, anyway.
I find myself staring at a class definition from my earlier abortive start at computerising CNA. Im keen to play it. Id be more keen to play it on computer. Based on my recollection of trying to explain CNA's concepts to Visual Studio, Im not terribly keen to code it.
Are your efforts in this regard bearing fruit? Do players interested abound? The key elements from the rulebook, I believe, were players, and an abundance of time.