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Post by ATD on Feb 10, 2019 19:34:19 GMT
It will happen! : )
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Post by sierra on Apr 12, 2019 0:05:26 GMT
That screenshot looks really great, Tony. Well done! Wow, Looking at your screenshot shows me your light years ahead of me. I've played the Italian scenario 4 to 5 times. Completely finished twice. I've fiddled with access then excel as a source of player's aid to reduce the paperwork and time load of the game. Gave up on Access but still playing with Excel. If you need a data inputter, I can help. My VBA level is novice but I still get limited results. Now that i kid is in college i have the space and time to restart playing and developing my player's aid spreadsheets. If you want/need another player I can commit. David For my own curiosity, did you ever see the Italians actually achieve anything much of note, or was it pretty much a historic defeat each time?
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Post by rangerdave on Apr 18, 2019 20:00:39 GMT
Sorry for the delayed response. Got a little busy selling my house in GA I was renting until the Market improved - which it did finally.
Actually both times we finished it was Italian victories. Once was a shorter one by capturing Alexandria. Can't remember the details - this was early 1980s. Although the two key reasons I remember were excellent Logistics (my part thank-you) and early destruction of CW forces. I must relook the appropriate rules when I do my solo playthrough using my "improved" macro heavy spreadsheets. As I remember - the Italians detached their fast units to use as pinning forces on the CW then surrounded them and ultimately destroyed most of the CW frontline forces. This happened both on the frontline and back on later turns. This seriously handicaps the CW giving the Italians a chance at using there greater numbers (because of my awesome logistical support) to outmaneuver the CW and win early. Of course there was also to fact of the two of us playing axis were much better gamers than the two / three playing the CW. As I remember keeping the Italian units supplied wasn't really that hard so I want to relook at what the CW can do to hinder Italian supply. Playing solo should give me a good handle on how to counter, if possible, these two aspects.
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Post by sierra on Apr 19, 2019 10:18:37 GMT
Very interesting! I guess it just goes to show, a skilled commander can generally defeat a theoretically better force with superior strategy.
Unfortunately for the poor Italians though, there's a great deal more war to be had after Alexandria, and the logistical stockpiles won't last very long! But an impressive effort!
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Post by blu3wolf on May 15, 2019 0:42:57 GMT
And a big part of the reason I'm interested in this game, is that it seems to model that particular problem set well.
No further progress on my codebase - I've been busy with school, although that is drawing to an end. If someone else is close to a release of working software, I'm happy enough to leave mine as an academic thing.
Then again I've not been privy to the revised rules, and if they are different enough in spirit to the original I may prefer to sit out any proposed game, anyway.
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Post by blu3wolf on Jul 29, 2019 10:28:03 GMT
I dont know how things are going but I thought Id express my continued interest in a computer version of CNA, and hope its somewhat motivational
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Post by blu3wolf on Aug 18, 2019 10:06:14 GMT
I find myself staring at a class definition from my earlier abortive start at computerising CNA. Im keen to play it. Id be more keen to play it on computer. Based on my recollection of trying to explain CNA's concepts to Visual Studio, Im not terribly keen to code it.
Are your efforts in this regard bearing fruit? Do players interested abound? The key elements from the rulebook, I believe, were players, and an abundance of time.
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Post by ATD on Aug 22, 2019 16:39:36 GMT
I just need to finish the coding. Not much to do - mainly the air forces control. We only want 6 or so players. : )
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Post by blu3wolf on Jun 7, 2020 14:49:42 GMT
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Post by ATD on Jun 7, 2020 15:06:15 GMT
We are working full time on it (literally) - the amount of effort being put in is ridiculous really but the final product is extremely professional. My coding partner is very reluctant to move to deployment until every facet is completed. He has a point but the delay is really frustrating.
The intricacies that CNA features are many and convoluted - the original rules overlook all sorts of things. I doubt whether even the play-testers actually played the game properly. In fact, I am quite sure that neither they, nor anyone else has...
I will try to post some documentation and further screenshots shortly.
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Post by blu3wolf on Jun 8, 2020 7:03:40 GMT
We are working full time on it (literally) - the amount of effort being put in is ridiculous really but the final product is extremely professional. My coding partner is very reluctant to move to deployment until every facet is completed. He has a point but the delay is really frustrating. The intricacies that CNA features are many and convoluted - the original rules overlook all sorts of things. I doubt whether even the play-testers actually played the game properly. In fact, I am quite sure that neither they, nor anyone else has... I will try to post some documentation and further screenshots shortly. Keen to see screenshots, even moreso for the documentation! I can appreciate the argument to polish the product before deploying it. I can definitely sympathise with delays chafing. Glad to hear the end result will be worth the wait, by the sounds of it!
In the meantime, I suppose I will amuse myself by becoming more familiar with the OOB for each side, and the starting situation RE logistics. Id be keen to put my hand up for probably any of those positions identified, even war correspondent if it turns out that the player positions are already filled. I do have a bit of an interest in really all of those areas, whether aircraft (Im a pilot), logistics (an area of fascination for me), or land forces, front line or elsewhere (too many 4X games played in the past!).
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Post by blu3wolf on Jun 8, 2020 11:32:34 GMT
Minor question, regards my familiarising myself with the starting positions, would the upcoming campaign be the full campaign, or the short one? GT 1 onwards, or GT 26 onwards? Or is that still up for discussion?
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Post by ATD on Jun 8, 2020 13:23:14 GMT
The full "Monty". : ) I will invite applications for commands in the next two weeks. Maximum eight I think.
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Post by blu3wolf on Jan 2, 2022 10:12:12 GMT
So how are things going lately?
Im presently learning Unity and thinking to myself it would be nice to have a project.
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