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Post by blu3wolf on Jan 7, 2019 13:29:53 GMT
Is there a new version of those rules? I note that the links are now dead!
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Post by ATD on Jan 10, 2019 17:37:05 GMT
Thanks for your interest. There will be an up-to-date version available for direct participants, when play starts (see other post).
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Post by mac57 on Jan 13, 2019 0:24:53 GMT
Include me on the list of those folks you notify. Haven't played this beast in a very long time and am interested in doing it again. Thanks
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Post by ATD on Jan 13, 2019 20:16:22 GMT
Certainly will. The computer system I am well on the way to completing should make things nice... : )
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Post by johan on Jan 14, 2019 10:56:15 GMT
I'm actively working on finding the time to thaw out the project for a start sometime in the near(!) future. Would you care to upload the files again. Presently the links are dead. Alternately, we could create a FB-group where files may be uploaded for ever. Best Regards, Johan
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Post by johan on Jan 14, 2019 10:57:24 GMT
Certainly will. The computer system I am well on the way to completing should make things nice... : ) Or just add me to the list of prospective players. I have a contact whom may be interested too.
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Post by ATD on Jan 14, 2019 11:41:46 GMT
I will issue a call to arms, with a brief questionnaire as soon as I have a reasonable amount of time to organise things. Although I keep making similar statements, hopefully that is in the foreseeable future now.
I've spent so much time on this project (and others) that I realise I've become a little more guarded about publishing stuff. It always annoyed me that people would write by email, requesting stuff without saying please and receiving it without saying thank you!
There are significant changes to the rules as well as corrections, both necessitated by the fact that a) sum areas were a mess; b) all areas had some sort of problem and c) in many cases the rules weren't finished!
I'm looking forward to getting the game started!
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Post by blu3wolf on Jan 15, 2019 0:51:59 GMT
would you be able to publicly comment about rules changes you've made? Ive been reading through the air rules as written originally, trying to identify the gaps and the unintentional ahistoric balance issues.
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Post by ATD on Jan 15, 2019 10:08:41 GMT
Defies brevity - too many! The original air rules were unfinished and unsatisfactory.
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Post by djconklin69 on Jun 5, 2019 23:12:53 GMT
Those two links are dead. Where would I find them now? [And after I post this, I see that others have already pointed that out! Please include me in the update!]
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Post by ATD on Jun 6, 2019 14:06:55 GMT
The latest rules, programs etc. will be issued to players when we start, which I am now estimating to be a) Definitely this year. b) Possibly in the next three months...
Expect some lead up activity some time before then.
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Post by blu3wolf on Jun 7, 2019 11:49:08 GMT
Well, Im (potentially) keen!
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Post by ATD on Jun 11, 2019 19:29:48 GMT
Contradiction in terms : ) Thanks for reporting the spam, with which I have now dealt.
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Post by blu3wolf on Jun 12, 2019 8:27:46 GMT
Very keen to play CNA. Potentially Im still interested if the rules seem historic - accurate to physics, whether or not that produces historic results.
So Im very keen to see the rules you anticipate using. Depending on whats there, Im probably keen to join play also.
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Post by sierra on Jun 18, 2019 13:40:42 GMT
Having seen a previous version of said rules, they're not incredibly dissimilar to the original ruleset, simply edited, spell-checked, updated, balanced. CNA was never properly completed, so it requires a fair bit of modification to become properly balanced. That said, if you read the original ruleset it should give you at least a solid grasp of how they work, with Tony's modification being more of a patch than a re-construction. The air war in particular requires significant work, previous players of the original have reported a reasonable discrepancy in power to reality.
All that being said, the true simulation of CNA is not so much the minutiae of combat, so much as the management of logistics and the extremely potent role that effective or ineffective management of said resources has on the battlefield. It is clear in the original rules that this is where the majority of energy was spent in terms of historical reality and reconstruction, and thus those rules require the fewest modifications. I was able, for example, to use the rules to estimate movement and logistical usage for a randomly picked unit going a random distance on the map, and then was able to correlate that with an investigation into that particular unit and traced a route via google maps, which led to a strikingly similar outcome. The historical accuracy is, frankly, unmatched by anything I've personally seen (and this was of course the whole point from its' inception).
I think that reconstructing the exact conditions of battle is impossible to do with such precision, especially on this scale, due to the thousand little accidents that make up the outcome of any particular encounter. However, with such a strong and predictive logistical backbone, CNA gets far closer than most.
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